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Unfortunately on KB this is too difficult to play (at least for me).

I tried using a controller (DirectInput) but only steering seems to function.
It would be useful to give some basic info on this page regarding what keys do what, including as how to quit a game, which for some reason is CTRL R.


The initial UI is confusing and the opposite way games normally present the options.
For some reason the game opens several levels deep into the video options, and clicking on the quit button makes you navigate back up the chain, rather than quit the game as expected.

The naming convention of the uploads is not ideal for users of the itch desktop client.
Installing via the itch client I first got an old build because it is listed first. Manually locating the latest build in the list and installing the update did not replace the existing files, but made a folder with a different name, so when trying to launch in the client I was presented with 2 identical launch options with no way to tell them apart.
Please keep your unique folder names at your end, and distribute with 1 standard you intend to stick with.

If I can get the controller working I can give the actual game a fair test, but til then I'll have to pass

Thanks for taking the time to let me know about this! I shall start making my way through these in the near future. 

As for controller input - I am midway through changing from the old Unity  input system to new one and have had nothing but issues with the way I have handled inputs!

As for naming conventions I shall pick a standard - no need for a date as far as I am aware.


I shall keep you updated!

- Lewis

I look forward to the update.

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Thanks for your all your help! I am uploading a new version of the game today that touches on some of the issues you have raised in your comments, everything apart from the speed in the bottom right! Hopefully this fixes the colliders.

p.s You have beaten my best time ahaha

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We are really glad you think so! I suggest checking out our google form if you have not already there is some sweet concept art for a first-person camera view! Yeah, this (oversteer/grip/speed/scale) is something we really need to nail before we attempt creating other tracks etc. Do not worry at all about comments being too long! The more feedback the better. Look forward to the next iteration in the next few weeks.

- Lewis

Going around corners can take a little work(it feels very rigid)  and the camera manipulation with the mouse too but other than that everything else is great and can't wait to see the finished project!

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Thanks for the feedback Rguy! We have placed heavy importance on making the car feel fun, and have made several iterations of the handling - as we are experimenting with almost forcing the player to brake (in order to regen) but found that sliding off the track is hard to recover from. The newest iteration should be up in the next few weeks over the Xmas Break. Hope the Exams went well!

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Just managed to get a updated version of the game uploaded as off 18/01/22 - and removed all old iterations of the game - should be easier to review. :D

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